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  1. Buy City Car Driving
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Store Home. Games Games. Software Software. Software Hub. Hardware Hardware. Community Hub. City Car Driving — realistic car driving simulator, which will help you master the basic skills of the car driving in various traffic conditions, with plunging into the environment most closely resembling the real one. Recent Reviews:.

Buy City Car Driving

All Reviews:. Forward Development, Ltd. Forward Global Group, Ltd. Popular user-defined tags for this product:. Sign in or Open in Steam. VR Support. The VR mode for this game requires the use of a gamepad or a keyboard and mouse. Includes 43 Steam Achievements. City Car Driving Genre: Indie , Racing , Simulation Developer: Share Embed.

Add to Cart. Recent updates View all 35 31 January January update! Meet the first update of City Car Driving in ! Now, during the exercise, you can stop and think whether you are doing everything right - and there will be no penalty for that! Now the car checking process before driving occurs immediately!

It's time for the first update of the new version of City Car Driving! About This Game City Car Driving is a realistic driving simulator that will help you to master the basic skills of car driving in different road conditions, immersing in an environment as close as possible to real.

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Also full range of weather conditions and times of a day from rain and morning fog to night ice and snow will help to prepare for driving under the most unfavorable conditions. Using the traffic rules compliance monitoring system and the instructor hints you will fix the knowledge of traffic laws in different countries of the world. The list of these countries will expand in updates. On special autodromes you will be able to work out different types of exercises, both basic, for instruction in driving, and special, for working out the elements of ex treme driving and counter accident training.

Key Benefits: Practical driving skills in the city and on the autodrome training. Mechanical and automatic gearboxes are supported and work in accordance with real analogues. Nine standard cars to select for training at the autodrome. Training of counter accident driving at a specialized autodrome. Realistic traffic behavior which can violate traffic rules, park or leave parking lots. Sudden dangerous situations such as: Realistic physics that influences on-road cars behavior and allows full-fledged collisions with visible damage.

Simulation of fuel consumption, which allows you learn how to monitor fuel level and refuel the car in time. A wide selection of cars. In addition to the various versions of cars in the simulator are presented: These cars have the entire set of controls including the sound signal and lights. Random routes in free driving mode with customizable parameters. It is possible to choose the time of day and weather conditions rain, snow, ice, night, fog etc. Narrow tangled courtyards and multi-level parkings with lots of cars.

Trams as full-fledged participant of traffic.

Mar 16, Posts: Google images is like a Hallmark store for every occasion. The rules.

Explain what rules I have broken. Jul 20, Posts: Downloading now. IAmCraigSnedeker , May 31, Okay well sorry for making a bad impression? This is my first project and I've never really done any of these before? Of course the world is not infinite? Example - is GTA V infinite? But is it open world? Get your copy now!

Coming in 0. Jun 1, Oct 17, Posts: Feb 4, Posts: I am a 14 year old and am creating a racing game myself. My comments: Optimize your code, throw out redundant stuff. Considering this game is still in alpha, you can do that later, but that is an important thing to be done.

The graphics too at Ultra were so so. This game is for PC, it should have good graphics you can do this later, I'm just pointing that out. My first impression is that the camera was kept as a child of the car's game object. Instead why don't you use a proper camera script like for example the vehicle camera rig included in the new Standard Assets.

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The current setup is really bad for a driving game. Look at some other games for inspiration. Vehicle Physics: At first even I was thinking of using UnityCar but after some time I realised that while UnityCar is extremely realistic, arcade physics are better for racing games. This is only my view, it is completely up to you what physics you want. I would recommend you to change the properties of the shader of the car body and set up a reflection probe for realistic reflections.

Hopefully you plan on including AI so that we can have some competition. I don't have any recommendations currently for Vehicle AI. It's a good start, a few improvements here and there are needed. Once they are done, should you think about porting the game to mobile. EvilTak , Jun 3, First of all thanks Sarthak I appreciate it!

Evil Tak Thank you very much for your feedback! Graphics - I am working on the current bug!

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I spotted it a while ago when I tested in on multiple systems including Mac I hope with the basic knowledge of coding I know I can fix and optimize it. But thanks for pointing it out!

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Camera - I know how terrible the current setup is, but school is getting in the way a bit so I've been a bit slow! I will create a new setup for the follow camera, and hopefully add an optimized orbit camera Physics - I did have a look at some other kits but UnityCar stood out to me the most, simply because I don't want this to be another racing game, I want it parcially be a sim - almost like Forza or Project Cars Shaders - I started off using the reflective shader from the UnityCar package - but I was trying to make the most of the standard shader.

And I may think about getting your shader! AI - I think that will be something I will add in later considering this is a pre alpha But thank you very much for your feedback!

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Oh and yeah sorry for the adf. I'm getting a wee bit carried away from the main game now. Jun 4, About the website - I am currently creating a new template and the current site is a placeholder. Download links will be available soon! It really helps and I appreciate it a lot! Jun 27, Posts: Looks really cool and promising. The one thing that really didn't work for me, as someone mentioned earlier, is the camera being a child of the car. If you could setup a camera that follows the car, without actually rotating with it, that would be awesome. One thing I really liked is that, the way the game is setup, the skill cap seems to be very high.

That's never a bad thing. Keep it up. GGElias , Jun 5, GGElias , Jun 6, And also do you like the digital HUD?